So I started my first ladder char (ever) as a zealot paladin. I made it for a big part solo to act II in nightmare (got rushed to act 4 now), but my gear is really not up to date and it's really hard because it takes ages to kill mobs.
I was thinking about rerolling a class with less item dependency so I could do some boss running for my other chars. I've read that sorc is a great boss runner while necro is safe but slow. Most guides advise a 1 point in warmth feven while building a sorc, but this seems awefully slow to me untill you get alot of +skill items. (I'm level 50 with pala and i have 1 item which adds + skills)
Thing is I'm not looking for super speed, but for solid speed once I get a decent level. Is a summon necro a decent boss killer or do the summons get massacred by bosses? Which class is the least item dependant?
Any help would be appreciated.|||Sorc is the #1 pick for boss running. Summoning necro is safer than sorc, but will run bosses a lot slower because of no teleport.
Now that you have respec, you can allways invest more points into warmth early in the game untill your mana pool increases with level or you get insight on your mercenary.|||In my honest opinion, spec your character into a hammerdin, farm pgms (flawlesses in late nightmare and cube them) until your eyes bleed (enough for enigma, I haven't played ladder #7 but I guess enigma goes for 25ists still.), and sell those pgms in bundles of 40 vs ist. That said, you'd need 1000 pgms or 3000 flawlesses.
After that it's whatever you want.
D2 Trading
Saturday, April 21, 2012
Character name followed by "@"
I saw some people on a channel, where their (diablo) characters had the @ symbol after the name (e.g. BLABLABA@). How is it done?
I think it has something to do with servers, but IM not sure.
Can it be combined with #2 somehow?|||I believe it means that they have connected through other client than regular diablo one?|||Do you mean like Jones@Europe? It happens sometimes, it displays like that on everyone on the channel. I might be wrong, but its usually like that when there's lag |||I thought they wouldnt have diablo characters on the screen, but characters from respective games (orc, marine) or that guy in robe.|||I just went to a channel 'public chat 2' and there were some guys xxx@northrend. They were orcs (?) riding wolves. And some people play SC and hang around in public chat ETF, they have those healers as chars|||Quote:
Do you mean like Jones@Europe? It happens sometimes, it displays like that on everyone on the channel. I might be wrong, but its usually like that when there's lag
Somehow I missed your post.
That's what I mean. The @ symbol. I didnt know it was "@Europe" (maybe because the char names I saw were just long). I think it can be reproduced somehow, but I dont know how. Any ideas? I have a char with a 3 sign name for tests.
edit: I dont mean starcraft medics (healers), marines nor orcs.
I think it has something to do with servers, but IM not sure.
Can it be combined with #2 somehow?|||I believe it means that they have connected through other client than regular diablo one?|||Do you mean like Jones@Europe? It happens sometimes, it displays like that on everyone on the channel. I might be wrong, but its usually like that when there's lag |||I thought they wouldnt have diablo characters on the screen, but characters from respective games (orc, marine) or that guy in robe.|||I just went to a channel 'public chat 2' and there were some guys xxx@northrend. They were orcs (?) riding wolves. And some people play SC and hang around in public chat ETF, they have those healers as chars|||Quote:
Do you mean like Jones@Europe? It happens sometimes, it displays like that on everyone on the channel. I might be wrong, but its usually like that when there's lag
Somehow I missed your post.
That's what I mean. The @ symbol. I didnt know it was "@Europe" (maybe because the char names I saw were just long). I think it can be reproduced somehow, but I dont know how. Any ideas? I have a char with a 3 sign name for tests.
edit: I dont mean starcraft medics (healers), marines nor orcs.
D2 installed/plays perfect LOD wont install
Hey, ive been a fan of D2 for a long time. I have it installed perfectly fine on a desktop and a lap top. both with XP but i am trying to install it on my laptop which unfortunatly has Vista.
D2 installed fine with out changing compatibility but when i went to isntall LOD it gets to d2exp.mpg on the install and then asks for the expansion disk which is already in the drive. i opened it then put it back in, it spins up then stops and the same message pops up. I disabled UAC because that kept popping up. i also installed 1.13c for D2 hoping that might help the install of LOD. not sure what else to do besides reinstalling D2 and trying again, i cant find anything else for this situation. and i know people play this on Vista with little to no problems. i also tired the digital download through the blizzard website. it says my cd key is invalid. thank you|||Register your CD-keys @Battle.net (www.battle.net , make an account if you do not already have one), download the installer and install the game from it.|||yes i already tried it. i registered along time ago and it wouldnt download because it said my cd key is invalid.i know its not because its the same key i used on my 2 other computers|||the disc might be damaged or dirty
try cleaning it with water and a soft rag
you can try it while the downloader is getting lod
if that still fails be sure to use the converted lod key when installing the downloaded copy
https://us.battle.net/login/en/
then update to 1.13c
http://us.blizzard.com/support/artic...rticleId=20758|||You did say that it is installed on the xp machine right? If you have a previous install, OS does not matter, you can just copy the folder from one computer to the other. Since 1.12a the CD does not need to be in the drive any more, this enables you to copy the folder and run it as if it were installed on the computer. Just copy it to your Program Files (x86) folder if you have 64bit vista and Program Files if its 32bit vista.
Note this works on single player, but should work on b.net as well. I hope. Good luck trying to clean the disc if it does not.|||thanks for the replies. the disk is clean also it is almost brand new. i got it to work i uninstalled everything and reinstalled it then DLED it from bnet and it worked. i appreciate all your replies. Ladvarian i will keep what you said in mind also for next time. thanks again
D2 installed fine with out changing compatibility but when i went to isntall LOD it gets to d2exp.mpg on the install and then asks for the expansion disk which is already in the drive. i opened it then put it back in, it spins up then stops and the same message pops up. I disabled UAC because that kept popping up. i also installed 1.13c for D2 hoping that might help the install of LOD. not sure what else to do besides reinstalling D2 and trying again, i cant find anything else for this situation. and i know people play this on Vista with little to no problems. i also tired the digital download through the blizzard website. it says my cd key is invalid. thank you|||Register your CD-keys @Battle.net (www.battle.net , make an account if you do not already have one), download the installer and install the game from it.|||yes i already tried it. i registered along time ago and it wouldnt download because it said my cd key is invalid.i know its not because its the same key i used on my 2 other computers|||the disc might be damaged or dirty
try cleaning it with water and a soft rag
you can try it while the downloader is getting lod
if that still fails be sure to use the converted lod key when installing the downloaded copy
https://us.battle.net/login/en/
then update to 1.13c
http://us.blizzard.com/support/artic...rticleId=20758|||You did say that it is installed on the xp machine right? If you have a previous install, OS does not matter, you can just copy the folder from one computer to the other. Since 1.12a the CD does not need to be in the drive any more, this enables you to copy the folder and run it as if it were installed on the computer. Just copy it to your Program Files (x86) folder if you have 64bit vista and Program Files if its 32bit vista.
Note this works on single player, but should work on b.net as well. I hope. Good luck trying to clean the disc if it does not.|||thanks for the replies. the disk is clean also it is almost brand new. i got it to work i uninstalled everything and reinstalled it then DLED it from bnet and it worked. i appreciate all your replies. Ladvarian i will keep what you said in mind also for next time. thanks again
Necro questions
Ok i know this has probably been in here before but i've got a necro going atm summoner/bone and i've made hell but cant go any further cause my gear doesnt allow me to survive. I'm wondering what gear you'd suggest i use and an average trade price for said items be it in Pgems or whatever else is used for trading nowdays.|||Hey welcome to the forum. Feel free to post on other topics, reply to others, and make your own topics. We are more than happy to see newcomers on the forum.
As for the necro, you just need to get items with +skills for more effective summons. As todays guides suggest to max out corpse explosion with skeles maxed out that would be the way to go. Best luck with your summoner.|||You should look through the guides in the Necro forum. Notably, Nightfish's Skelliemancer guide is very good.
As for finding items, you can run NM Meph repeatedly to get some decent items that will help you survive in hell. You can also clear out the later areas of NM repeatedly to get items. Keep an eye out for runes, charms, and wands/circlets/necro shields. The last few types can get +necro or + summon skills affixes.|||Well, how do you get killed? Swarmed by meleers, or shot by ranged attackers? How much life do you have?
In the wide open areas in Act I, it�s pretty easy to avoid getting hit at all. Most of the time, a Summon/Bone Necromancer shouldn�t be killed even if he�s naked.
A decently geared Mercenary can be a great help stopping monsters from getting to you.
Curses can also be a great help to take the heat off you. Dim Vision blinds monsters, Terror scares them off, Confuse/Attract makes them attack other monsters.|||I'm fairly new to Diablo myself and thought I'd give a Necromancer a try after this latest reset. I've only played a couple of Amazons in the past, and let me tell you, a Necro is much, much easier once you get going. I just finished soloing Hell this weekend.
Here's a few things I've discovered in my travels:
1) White is an awesome and cheap rune word. Take a decent 2-socketed wand add a Dol and Io and you'll have yourself some crazy +skills. I found a 2-socket wand in Normal Act 1 and added the White runeword in Normal Act 5 and I still haven't found anything better. Since you shouldn't be meleeing anything (you're not meleeing anything, right?) looking for good +skills is way more important than damage on the wand. If you don't have Dol and Io, running Countess and should get you them eventually.
2) Try to get a 4 socketed polearm for your Merc and create the Insight rune word. Insight isn't the best of the best Merc rune word, but it's, again, pretty cheap. The mana restoration aura will let you spam Corpse Explosion like crazy. If you can get something with Crushing Blow for your Merc it'll be a huge help. I beat Baal without it, but it was a LONG fight.
3) Amplify damage on regular enemies, Decrepify on big bosses.
4) Bone Armor is your friend, but only for 1 point. The synergies add more damage absorption than points in the actual skill (that always struck me as weird). Anyway, 1 point in Bone Armor and 20 in Bone Wall.|||So i've had summon nerco myself for a week now(just started ladder) and here are a few tips for you:
1)You are going to rely heavily on mercenary, because skellies without +skills won't kill very fast, so buff him up as fast as you can.
Insight for a weapon, another alternative is Obedience, for armor -Smoke is nice and cheap, another a bit expensive one is Duress, i highly recommend that one, but remember do make your runewords(when using more expensive runes) in ethereal items, because they dont need to be repaired on a mercenary and give dmg and def bonuses.
For cheap merc gear advice:
http://diablo.incgamers.com/forums/s...d.php?t=488619
2)A summon necro is a painfully slow boss killer without teleport equipment or +skills. I farmed act1 pit(Tamoe Highlands) for 2-3days to get the runes for summon GCs and an Etheral polearm. Act1 Pit is a lvl 85 area in which EVERY item in the game can drop, so it's a must for Skellimancer, whose main power lays in clearing areas with skellis and CE, plus the monsters there are much weaker than in the later act area lvl 85 areas, not to mention the bosses.
Don't hope for extremely expensive drops too fast though, the pits are "in the long run" win for a character too weak to move on.
3)Best curses besides amp IMO:Confuse, Dim Vision(extremely useful against the archers and gloams), attract, decrepify(very good against act bosses or otherwise tough monsters,if your merc is weak). Consider maxing Dim vision, after u have skilled your core skills-gloams and ranged attackers are rendered useless with DV.
4) Use clay golem because he's like a mini decrepify-slows enemies down cosiderably. Atm On Diablo and Baal i use decrepify first, then after some blows i just use amp, because my skellies and merc are buffed up and clay golem has slowed them down. Revives and skeletal mages aren't as good as they seem. Melee revives will block your main killer(mercenary),which the skellies are already doing and their dmg output is mediocre. The only revives i might use are archers who do Physical dmg, because of the might aura of the act2 mercenary. Skeletal mages do elemental dmg, nuff said.
5)There you can request items for a necromancer, check it out:
http://diablo.incgamers.com/forums/s...d.php?t=155901|||And don't forget to hire an offensive mercenary from act II nightmare. He has a might aura, that will let your skeletons kill so much much faster.|||I would suggest you to pick up Bone Armor instead of the mega useless Revive. "Newbie" necromancers tends to waste their points on Revive. Its ****. ****. The monsters are retarded and uncontrollable and the damage is so low its crap.
I once summoned 44 act 4 Chaos Sanctuary soldiers and it took them 10 sec to kill a Fallen, seriously. Pick one at least to revive Maulers to solo uber bosses/act bosses cause of Crushing Blow. Youll find them in Durance of hate sometimes, or in the Hell in act 4.
Its really better than you think, cause you can spam it. (Talking about Bone armor here, and i think i put 7 points on it, it really saved my life thousands of time!)
And put some points in Fire Golem to pick up some bodies(my fav to revive skeletons is act 2 lost city)
You wont have problems with survival anymore, cause your skeletons is a meat shield, just stay back and watch Youtube or something, while right clicking bone armor every 2 sec.
Works fine on my hell boss/mobs/pit farming necromancer. :)|||Quote:
And don't forget to hire an offensive mercenary from act II nightmare. He has a might aura, that will let your skeletons kill so much much faster.
Im using a act 3 fire merc.
Its like a freaking 1 % chance to active that aura on my merc while he hits mobs, its really annoying and crap(i swear i could run full games on him without having the aura on), and i rather pick up act 3 merc just for coolness. Sure, this merc does lots of damage still and helps revive bodies, but im fine with my fire merc+ fire golem, and my merc doesnt run into pack of mobs instantly, i havent ressed him once this year.
I know im wrong here, everyone wants their best nowadays, what happened to the unique and cool stuffs? Everyone is like OOOOOOOOOOOOOOH cool look a freaking fire merc from act 3, finally a Baalrun thats different!
And im like: Cool |||And you could like, edit your posts to add information instead of creating new ones within a few minutes of each other.
As for the necro, you just need to get items with +skills for more effective summons. As todays guides suggest to max out corpse explosion with skeles maxed out that would be the way to go. Best luck with your summoner.|||You should look through the guides in the Necro forum. Notably, Nightfish's Skelliemancer guide is very good.
As for finding items, you can run NM Meph repeatedly to get some decent items that will help you survive in hell. You can also clear out the later areas of NM repeatedly to get items. Keep an eye out for runes, charms, and wands/circlets/necro shields. The last few types can get +necro or + summon skills affixes.|||Well, how do you get killed? Swarmed by meleers, or shot by ranged attackers? How much life do you have?
In the wide open areas in Act I, it�s pretty easy to avoid getting hit at all. Most of the time, a Summon/Bone Necromancer shouldn�t be killed even if he�s naked.
A decently geared Mercenary can be a great help stopping monsters from getting to you.
Curses can also be a great help to take the heat off you. Dim Vision blinds monsters, Terror scares them off, Confuse/Attract makes them attack other monsters.|||I'm fairly new to Diablo myself and thought I'd give a Necromancer a try after this latest reset. I've only played a couple of Amazons in the past, and let me tell you, a Necro is much, much easier once you get going. I just finished soloing Hell this weekend.
Here's a few things I've discovered in my travels:
1) White is an awesome and cheap rune word. Take a decent 2-socketed wand add a Dol and Io and you'll have yourself some crazy +skills. I found a 2-socket wand in Normal Act 1 and added the White runeword in Normal Act 5 and I still haven't found anything better. Since you shouldn't be meleeing anything (you're not meleeing anything, right?) looking for good +skills is way more important than damage on the wand. If you don't have Dol and Io, running Countess and should get you them eventually.
2) Try to get a 4 socketed polearm for your Merc and create the Insight rune word. Insight isn't the best of the best Merc rune word, but it's, again, pretty cheap. The mana restoration aura will let you spam Corpse Explosion like crazy. If you can get something with Crushing Blow for your Merc it'll be a huge help. I beat Baal without it, but it was a LONG fight.
3) Amplify damage on regular enemies, Decrepify on big bosses.
4) Bone Armor is your friend, but only for 1 point. The synergies add more damage absorption than points in the actual skill (that always struck me as weird). Anyway, 1 point in Bone Armor and 20 in Bone Wall.|||So i've had summon nerco myself for a week now(just started ladder) and here are a few tips for you:
1)You are going to rely heavily on mercenary, because skellies without +skills won't kill very fast, so buff him up as fast as you can.
Insight for a weapon, another alternative is Obedience, for armor -Smoke is nice and cheap, another a bit expensive one is Duress, i highly recommend that one, but remember do make your runewords(when using more expensive runes) in ethereal items, because they dont need to be repaired on a mercenary and give dmg and def bonuses.
For cheap merc gear advice:
http://diablo.incgamers.com/forums/s...d.php?t=488619
2)A summon necro is a painfully slow boss killer without teleport equipment or +skills. I farmed act1 pit(Tamoe Highlands) for 2-3days to get the runes for summon GCs and an Etheral polearm. Act1 Pit is a lvl 85 area in which EVERY item in the game can drop, so it's a must for Skellimancer, whose main power lays in clearing areas with skellis and CE, plus the monsters there are much weaker than in the later act area lvl 85 areas, not to mention the bosses.
Don't hope for extremely expensive drops too fast though, the pits are "in the long run" win for a character too weak to move on.
3)Best curses besides amp IMO:Confuse, Dim Vision(extremely useful against the archers and gloams), attract, decrepify(very good against act bosses or otherwise tough monsters,if your merc is weak). Consider maxing Dim vision, after u have skilled your core skills-gloams and ranged attackers are rendered useless with DV.
4) Use clay golem because he's like a mini decrepify-slows enemies down cosiderably. Atm On Diablo and Baal i use decrepify first, then after some blows i just use amp, because my skellies and merc are buffed up and clay golem has slowed them down. Revives and skeletal mages aren't as good as they seem. Melee revives will block your main killer(mercenary),which the skellies are already doing and their dmg output is mediocre. The only revives i might use are archers who do Physical dmg, because of the might aura of the act2 mercenary. Skeletal mages do elemental dmg, nuff said.
5)There you can request items for a necromancer, check it out:
http://diablo.incgamers.com/forums/s...d.php?t=155901|||And don't forget to hire an offensive mercenary from act II nightmare. He has a might aura, that will let your skeletons kill so much much faster.|||I would suggest you to pick up Bone Armor instead of the mega useless Revive. "Newbie" necromancers tends to waste their points on Revive. Its ****. ****. The monsters are retarded and uncontrollable and the damage is so low its crap.
I once summoned 44 act 4 Chaos Sanctuary soldiers and it took them 10 sec to kill a Fallen, seriously. Pick one at least to revive Maulers to solo uber bosses/act bosses cause of Crushing Blow. Youll find them in Durance of hate sometimes, or in the Hell in act 4.
Its really better than you think, cause you can spam it. (Talking about Bone armor here, and i think i put 7 points on it, it really saved my life thousands of time!)
And put some points in Fire Golem to pick up some bodies(my fav to revive skeletons is act 2 lost city)
You wont have problems with survival anymore, cause your skeletons is a meat shield, just stay back and watch Youtube or something, while right clicking bone armor every 2 sec.
Works fine on my hell boss/mobs/pit farming necromancer. :)|||Quote:
And don't forget to hire an offensive mercenary from act II nightmare. He has a might aura, that will let your skeletons kill so much much faster.
Im using a act 3 fire merc.
Its like a freaking 1 % chance to active that aura on my merc while he hits mobs, its really annoying and crap(i swear i could run full games on him without having the aura on), and i rather pick up act 3 merc just for coolness. Sure, this merc does lots of damage still and helps revive bodies, but im fine with my fire merc+ fire golem, and my merc doesnt run into pack of mobs instantly, i havent ressed him once this year.
I know im wrong here, everyone wants their best nowadays, what happened to the unique and cool stuffs? Everyone is like OOOOOOOOOOOOOOH cool look a freaking fire merc from act 3, finally a Baalrun thats different!
And im like: Cool |||And you could like, edit your posts to add information instead of creating new ones within a few minutes of each other.
Stable 2 man team for new players?
Hi,
I've played alot of diablo2 before, but now I'm starting over with my cousin. He has never played it and neither of us have a higher level char to help us gear up.
So I was wondering what would be a great combo of classes/builds to start with?
I currently have a paladin and he has a sorceress, my main concern is that I will need really good gear as a paladin once we get to hell difficulty since I also intend to solo from time to time.
Wouldn't a summoning necro be a way better choice? (though I've heard it can become boring very fast).
Thanks in advance!|||A summoning necro is really good. Remember, if you get bored you can respecc to pick other skills.
I would really suggest you to pick up a necro instead, using skeletons as a wall and building bone walls while your sorceress friend bombs them all.
Your paladin can do fine, just pick defensive talents and get max block/use a 3/4 socketed shield and gem Sol on them for reduced damage taken, till you get your gear.
But sorceress is kinda meh. Youll fight lots of immune monsters.
Maybe he could... start a necromancer for poison and bone skills and life tap?=D
Necromancer is like the best support class for team play.
Hope it helped you out, i dont think so... keep it for yourself =D|||A paladin will be fine. If you are willing to do some Nightmare Countess runs, you will be able to make a decent weapon from runes. If you run NM Mephisto a couple hundred times, you'll get a nice pile of items (good for both characters) and you stand a good chance of landing a decent weapon.
As sumsum pointed out, you can always respec to a different build. You might do well with a Fist of the Heavens pally since they also use Conviction which will help the sorc.
Remember that with Holy Shield, paladins have no trouble reaching 75% blocking and fairly high amounts of defense, so you shouldn't have too much trouble playing the tank for your team. As I said, you can always make a good weapon, but if you're still concerned about finding a good weapon, you can play an elemental zealot (zeal + holy freeze/shock) since they don't need a high damage weapon.
You might also consider playing a hammerdin (look for guides to these builds in the strategy forums), but then you'll be competing with the sorc for caster gear. I think it's a much better idea to play a non-caster character since your cousin is playing a caster. A barbarian could work very, very well given the crowd control skills that barbs get.|||I would keep the paladin and try an avenger (vengeance + conviction) it works wonders with any sorc (the sorc will plow through everything) and it is an enjoyable character to play when you want to solo (however you should shy away from it if you just want to see things blowing up in groups: this is a one-at-a-time killing type of character). With nightmare countess runs you should be able to make a decent runeword weapon that will take you far.|||Sorceress wouldn't be a bad pair for a summoner. Enchant those skeletons for crazy damage and static hostiles down!|||Frozen orb sorc + trab assasin
In my opinion this is a best "start from scratch" team.
You have nice damage from two different elemets and in my opnion, those builds are actually quite fun (even though you probably will be unable to have whirlwind on your assasin). Please note that in few areas you will rely a bit on the assasins shadow to be a "tank" - aka someone who takes the damage while you stand behind him and shoot orbs/put traps. Although act 2 mercenaries will help too.
The problem with those classes is that in order to be good single player, one needs some gear (basically infinity polearm); and frozen orb is not THAT good in LOD.
But Id say that those two builds are the most fun to play in two players; also there is some little challenge as you arent that super strong due to absurd vitality (but this is still very easy since you can kill everything).
By palladin I assume you mean hammerdin; the argueably strongest PvM character in the game. They just kill everything with hammers, but arent that good for playing through the game, because the hammers simply have some blind spots and dont work that well in small passages. Although the concentration aura helps the mercenaries, so they do very well too.
Skellymancers are incredibly slow + they are simply useless in hell unless you have at least some +skill gear (not to mention that you need much more to make them effecive; unless you have a cooperating palladin). Combo of hammerdin + summoner can be ok, but in my opinion would be incredibly boring (I have did the whole game using a necro alone and it took a lot of time with good items).
Other alternatives would be wind druid + sorc.
The person who recommended avenger pala obviously has no clue about the game. This class is simply bad and all you can do is just support your caster friend; especially with 0 gear.
Barbarians also need some weaon to be semi decent at least.|||Quote:
Frozen orb sorc + trab assasin
In my opinion this is a best "start from scratch" team.
You have nice damage from two different elemets and in my opnion, those builds are actually quite fun (even though you probably will be unable to have whirlwind on your assasin). Please note that in few areas you will rely a bit on the assasins shadow to be a "tank" - aka someone who takes the damage while you stand behind him and shoot orbs/put traps. Although act 2 mercenaries will help too.
The problem with those classes is that in order to be good single player, one needs some gear (basically infinity polearm); and frozen orb is not THAT good in LOD.
But Id say that those two builds are the most fun to play in two players; also there is some little challenge as you arent that super strong due to absurd vitality (but this is still very easy since you can kill everything).
By palladin I assume you mean hammerdin; the argueably strongest PvM character in the game. They just kill everything with hammers, but arent that good for playing through the game, because the hammers simply have some blind spots and dont work that well in small passages. Although the concentration aura helps the mercenaries, so they do very well too.
Skellymancers are incredibly slow + they are simply useless in hell unless you have at least some +skill gear (not to mention that you need much more to make them effecive; unless you have a cooperating palladin). Combo of hammerdin + summoner can be ok, but in my opinion would be incredibly boring (I have did the whole game using a necro alone and it took a lot of time with good items).
Other alternatives would be wind druid + sorc.
The person who recommended avenger pala obviously has no clue about the game. This class is simply bad and all you can do is just support your caster friend; especially with 0 gear.
Barbarians also need some weaon to be semi decent at least.
FYI, I've made quite a few guardians (that is, beating hell baal on hardcore) using avenger paladin/sorc and avenger paladin/summoner necro combo, always untwinked (that means using nothing but whatever gear we find). You say summon necros are useless in hell and then claim someone else doesn't know crap about the game? Don't make me laugh. Summon necros can solo hell 100% naked relying only on skeletons + curses.|||Quote:
Skellymancers are incredibly slow + they are simply useless in hell ...
I wonder maybe if your different perspective on Skellymancers (arguably quite diff than the experiences of most of us), is due to the exact build/skill placement you used.
There are variations to the build, and while some of them might be catering to playstyle, there are many variations that specifically aim to gain crazy killing speed.
On the slow hand, you might have a Necro that relies solely on +skills, and uses his points on maxing Skeletons, maxing Mages, maxing Revives, and maxing a Golem /w synergies. In this case I would agree with you 100%... it might suit a certain player's playstyle, but it would be mind-numbingly slow. Safe and fun perhaps, but slow.
Now on the fast hand, you can tighten up your skill allocation, only max Skeletons and synergy, no Mages & no (or one point) Revives, 1pt Golem and then rely on +skills, just 1pt in Curses (and perhaps rely on a weapon swap for Decrep), and then have a pool of spare points you can use for killing speed. Max Corpse Explosion, and get Bone Spear pumped up as hard as the excess skill points will allow.
Pair this build with Insight on merc, and play very aggressively. Pound your Bone Spear non-stop to help get that first corpse, then refresh your Amp Dmg and clear the entire screen with CE. Necros that really know their class and know how to play, cannot be deemed in the same league as those Summoners we've all seen with 10 skellies 10 mages Revives everywhere and constantly trying to find more mobs to Revive (because the horrible skill doesn't last very long) and they sit there wondering why they've been sitting there trying to clear this section of a map for 15mins
Edit: I played around a little on a calc to see what kind of point allocation you would be looking for, on this very tight build. I put in maxed Skelle/Mastery/CE, 1pt in Clay/Golem Mastery/Resist/Bone Armor/Teeth/Amp Dmg/Bone Spear, and then maxed Bone Prison and Bone Wall. After plugging in 10 to plus skills, it ended up being a 730dmg absorb Bone Armor and an almost 450dmg pure magic Bone Spear that is completely spammable with Insight on merc, and your Bone Spear ends up being low mana cost by choosing to up it's synergies instead (because those synergies also help with Bone Armor so it's more efficient this way).
It's not perfect by any means, but between a Might Act2 Merc wielding let's say an Ethereal Thresher Insight (or CA,CV,GPA,GT) and spamming your Bone Spear, the first mob in a pack is gonna die very fast. And everyone that's ever truly played D2 for any length of time knows what a maxed CE cast on Amp'd mobs is gonna do to the screen in mere secs. BOOM.|||If you can get 10 plus skills after just starting untwinked (that other guy explained what it is), in a legit way; then good work. Tell me how to do it; does it mean you visit those shops?
Also, if you actually claim to know things about necros, you'd know that concentration from pride is probably worth more than those +10 skills.
After +25 skills and 3 auras (personally I use 2; dont like holding beast, but did some tests), skellymancers arent that slow actually. You dont even need to use any other aura than amp. But I dont expect someone starting to play the game to have such gear. This is ridiculous. So advise him a class that is actlually playable naked. Unless for you, definition of fun, is playing super-dave style (the guy who finished the game by having a naked amazon recast her valkirie). For me it is not fun.
Quote:
FYI, I've made quite a few guardians (that is, beating hell baal on hardcore) using avenger paladin/sorc and avenger paladin/summoner necro combo, always untwinked (that means using nothing but whatever gear we find). You say summon necros are useless in hell and then claim someone else doesn't know crap about the game? Don't make me laugh. Summon necros can solo hell 100% naked relying only on skeletons + curses.
Avenger is in general a terribly slow class; and untwinked it is probably one of the worst classes, as it requires some decent gear to make it semi playable. His friend would have all the fun. Some form of conviction zealot would be better.. but for zeal you need a good weapon to make it work.. and you dont have one when you start.
Being your friends merc (he kills all with orb, you just provide conviction), is not much fun IMO; also the char is terrible in general; without the friend he would have trouble doing much.|||All you really need for any melee class (assuming you'll be using a shield and not a two-handed weapon) is life leech (cathan's ring works in a pinch, if you tell me you cannot have such a ring drop before the end of normal while killing all mobs then something is wrong and if on bnet people will give it for free), some crushing blow (there are a number of cheap runeword weapons and regular unique items that have it) and enough attack rating to actually hit the monsters. Cannot be Frozen is a necessity in Hell mode for soloing, but as a team is something you can do without.
For avengers you really don't need the attack rating part because conviction drops enemies defenses to almost nothing so you need very little attack rating (pretty much whatever AR you get from vengeance works) so a crushing blow weapon works wonders. One could argue that conviction zealot would do the same job + use zeal to be a little faster killer, however they suffer with physical immune monsters as there is no guarantee that you won't run into one when soloing. I suppose a conviction zealot with 1-pt vengeance could work as well, I just like the prismatic damage. Sure you will not plow through everything like a hammerdin, but they are certainly not "slow" in my opinion.
As for necros, all you gotta do is max the regular warrior skele and max corpse explosion for the radius, 1 point on golem / each relevant curse and you're set. There is nothing slow about killing one guy with 10+ skeletons and then going kaboom on whole rooms with a couple clicks (amp+CE). See, corpse explosion is such an insane skill because it does not rely on any +skills to be effective, and fire immune monsters will die all the same because amp damage reduces their physical resistances into the negatives and CE deals physical + fire damage
But maybe the only thing missing here is your perception of what is a slow killer? so let me ask you, how fast is "FAST" killing for you? If you expect full geared sorceress-like speed where everything just die after .5 seconds spamming something, that is certainly not achievable going untwinked.
I've played alot of diablo2 before, but now I'm starting over with my cousin. He has never played it and neither of us have a higher level char to help us gear up.
So I was wondering what would be a great combo of classes/builds to start with?
I currently have a paladin and he has a sorceress, my main concern is that I will need really good gear as a paladin once we get to hell difficulty since I also intend to solo from time to time.
Wouldn't a summoning necro be a way better choice? (though I've heard it can become boring very fast).
Thanks in advance!|||A summoning necro is really good. Remember, if you get bored you can respecc to pick other skills.
I would really suggest you to pick up a necro instead, using skeletons as a wall and building bone walls while your sorceress friend bombs them all.
Your paladin can do fine, just pick defensive talents and get max block/use a 3/4 socketed shield and gem Sol on them for reduced damage taken, till you get your gear.
But sorceress is kinda meh. Youll fight lots of immune monsters.
Maybe he could... start a necromancer for poison and bone skills and life tap?=D
Necromancer is like the best support class for team play.
Hope it helped you out, i dont think so... keep it for yourself =D|||A paladin will be fine. If you are willing to do some Nightmare Countess runs, you will be able to make a decent weapon from runes. If you run NM Mephisto a couple hundred times, you'll get a nice pile of items (good for both characters) and you stand a good chance of landing a decent weapon.
As sumsum pointed out, you can always respec to a different build. You might do well with a Fist of the Heavens pally since they also use Conviction which will help the sorc.
Remember that with Holy Shield, paladins have no trouble reaching 75% blocking and fairly high amounts of defense, so you shouldn't have too much trouble playing the tank for your team. As I said, you can always make a good weapon, but if you're still concerned about finding a good weapon, you can play an elemental zealot (zeal + holy freeze/shock) since they don't need a high damage weapon.
You might also consider playing a hammerdin (look for guides to these builds in the strategy forums), but then you'll be competing with the sorc for caster gear. I think it's a much better idea to play a non-caster character since your cousin is playing a caster. A barbarian could work very, very well given the crowd control skills that barbs get.|||I would keep the paladin and try an avenger (vengeance + conviction) it works wonders with any sorc (the sorc will plow through everything) and it is an enjoyable character to play when you want to solo (however you should shy away from it if you just want to see things blowing up in groups: this is a one-at-a-time killing type of character). With nightmare countess runs you should be able to make a decent runeword weapon that will take you far.|||Sorceress wouldn't be a bad pair for a summoner. Enchant those skeletons for crazy damage and static hostiles down!|||Frozen orb sorc + trab assasin
In my opinion this is a best "start from scratch" team.
You have nice damage from two different elemets and in my opnion, those builds are actually quite fun (even though you probably will be unable to have whirlwind on your assasin). Please note that in few areas you will rely a bit on the assasins shadow to be a "tank" - aka someone who takes the damage while you stand behind him and shoot orbs/put traps. Although act 2 mercenaries will help too.
The problem with those classes is that in order to be good single player, one needs some gear (basically infinity polearm); and frozen orb is not THAT good in LOD.
But Id say that those two builds are the most fun to play in two players; also there is some little challenge as you arent that super strong due to absurd vitality (but this is still very easy since you can kill everything).
By palladin I assume you mean hammerdin; the argueably strongest PvM character in the game. They just kill everything with hammers, but arent that good for playing through the game, because the hammers simply have some blind spots and dont work that well in small passages. Although the concentration aura helps the mercenaries, so they do very well too.
Skellymancers are incredibly slow + they are simply useless in hell unless you have at least some +skill gear (not to mention that you need much more to make them effecive; unless you have a cooperating palladin). Combo of hammerdin + summoner can be ok, but in my opinion would be incredibly boring (I have did the whole game using a necro alone and it took a lot of time with good items).
Other alternatives would be wind druid + sorc.
The person who recommended avenger pala obviously has no clue about the game. This class is simply bad and all you can do is just support your caster friend; especially with 0 gear.
Barbarians also need some weaon to be semi decent at least.|||Quote:
Frozen orb sorc + trab assasin
In my opinion this is a best "start from scratch" team.
You have nice damage from two different elemets and in my opnion, those builds are actually quite fun (even though you probably will be unable to have whirlwind on your assasin). Please note that in few areas you will rely a bit on the assasins shadow to be a "tank" - aka someone who takes the damage while you stand behind him and shoot orbs/put traps. Although act 2 mercenaries will help too.
The problem with those classes is that in order to be good single player, one needs some gear (basically infinity polearm); and frozen orb is not THAT good in LOD.
But Id say that those two builds are the most fun to play in two players; also there is some little challenge as you arent that super strong due to absurd vitality (but this is still very easy since you can kill everything).
By palladin I assume you mean hammerdin; the argueably strongest PvM character in the game. They just kill everything with hammers, but arent that good for playing through the game, because the hammers simply have some blind spots and dont work that well in small passages. Although the concentration aura helps the mercenaries, so they do very well too.
Skellymancers are incredibly slow + they are simply useless in hell unless you have at least some +skill gear (not to mention that you need much more to make them effecive; unless you have a cooperating palladin). Combo of hammerdin + summoner can be ok, but in my opinion would be incredibly boring (I have did the whole game using a necro alone and it took a lot of time with good items).
Other alternatives would be wind druid + sorc.
The person who recommended avenger pala obviously has no clue about the game. This class is simply bad and all you can do is just support your caster friend; especially with 0 gear.
Barbarians also need some weaon to be semi decent at least.
FYI, I've made quite a few guardians (that is, beating hell baal on hardcore) using avenger paladin/sorc and avenger paladin/summoner necro combo, always untwinked (that means using nothing but whatever gear we find). You say summon necros are useless in hell and then claim someone else doesn't know crap about the game? Don't make me laugh. Summon necros can solo hell 100% naked relying only on skeletons + curses.|||Quote:
Skellymancers are incredibly slow + they are simply useless in hell ...
I wonder maybe if your different perspective on Skellymancers (arguably quite diff than the experiences of most of us), is due to the exact build/skill placement you used.
There are variations to the build, and while some of them might be catering to playstyle, there are many variations that specifically aim to gain crazy killing speed.
On the slow hand, you might have a Necro that relies solely on +skills, and uses his points on maxing Skeletons, maxing Mages, maxing Revives, and maxing a Golem /w synergies. In this case I would agree with you 100%... it might suit a certain player's playstyle, but it would be mind-numbingly slow. Safe and fun perhaps, but slow.
Now on the fast hand, you can tighten up your skill allocation, only max Skeletons and synergy, no Mages & no (or one point) Revives, 1pt Golem and then rely on +skills, just 1pt in Curses (and perhaps rely on a weapon swap for Decrep), and then have a pool of spare points you can use for killing speed. Max Corpse Explosion, and get Bone Spear pumped up as hard as the excess skill points will allow.
Pair this build with Insight on merc, and play very aggressively. Pound your Bone Spear non-stop to help get that first corpse, then refresh your Amp Dmg and clear the entire screen with CE. Necros that really know their class and know how to play, cannot be deemed in the same league as those Summoners we've all seen with 10 skellies 10 mages Revives everywhere and constantly trying to find more mobs to Revive (because the horrible skill doesn't last very long) and they sit there wondering why they've been sitting there trying to clear this section of a map for 15mins
Edit: I played around a little on a calc to see what kind of point allocation you would be looking for, on this very tight build. I put in maxed Skelle/Mastery/CE, 1pt in Clay/Golem Mastery/Resist/Bone Armor/Teeth/Amp Dmg/Bone Spear, and then maxed Bone Prison and Bone Wall. After plugging in 10 to plus skills, it ended up being a 730dmg absorb Bone Armor and an almost 450dmg pure magic Bone Spear that is completely spammable with Insight on merc, and your Bone Spear ends up being low mana cost by choosing to up it's synergies instead (because those synergies also help with Bone Armor so it's more efficient this way).
It's not perfect by any means, but between a Might Act2 Merc wielding let's say an Ethereal Thresher Insight (or CA,CV,GPA,GT) and spamming your Bone Spear, the first mob in a pack is gonna die very fast. And everyone that's ever truly played D2 for any length of time knows what a maxed CE cast on Amp'd mobs is gonna do to the screen in mere secs. BOOM.|||If you can get 10 plus skills after just starting untwinked (that other guy explained what it is), in a legit way; then good work. Tell me how to do it; does it mean you visit those shops?
Also, if you actually claim to know things about necros, you'd know that concentration from pride is probably worth more than those +10 skills.
After +25 skills and 3 auras (personally I use 2; dont like holding beast, but did some tests), skellymancers arent that slow actually. You dont even need to use any other aura than amp. But I dont expect someone starting to play the game to have such gear. This is ridiculous. So advise him a class that is actlually playable naked. Unless for you, definition of fun, is playing super-dave style (the guy who finished the game by having a naked amazon recast her valkirie). For me it is not fun.
Quote:
FYI, I've made quite a few guardians (that is, beating hell baal on hardcore) using avenger paladin/sorc and avenger paladin/summoner necro combo, always untwinked (that means using nothing but whatever gear we find). You say summon necros are useless in hell and then claim someone else doesn't know crap about the game? Don't make me laugh. Summon necros can solo hell 100% naked relying only on skeletons + curses.
Avenger is in general a terribly slow class; and untwinked it is probably one of the worst classes, as it requires some decent gear to make it semi playable. His friend would have all the fun. Some form of conviction zealot would be better.. but for zeal you need a good weapon to make it work.. and you dont have one when you start.
Being your friends merc (he kills all with orb, you just provide conviction), is not much fun IMO; also the char is terrible in general; without the friend he would have trouble doing much.|||All you really need for any melee class (assuming you'll be using a shield and not a two-handed weapon) is life leech (cathan's ring works in a pinch, if you tell me you cannot have such a ring drop before the end of normal while killing all mobs then something is wrong and if on bnet people will give it for free), some crushing blow (there are a number of cheap runeword weapons and regular unique items that have it) and enough attack rating to actually hit the monsters. Cannot be Frozen is a necessity in Hell mode for soloing, but as a team is something you can do without.
For avengers you really don't need the attack rating part because conviction drops enemies defenses to almost nothing so you need very little attack rating (pretty much whatever AR you get from vengeance works) so a crushing blow weapon works wonders. One could argue that conviction zealot would do the same job + use zeal to be a little faster killer, however they suffer with physical immune monsters as there is no guarantee that you won't run into one when soloing. I suppose a conviction zealot with 1-pt vengeance could work as well, I just like the prismatic damage. Sure you will not plow through everything like a hammerdin, but they are certainly not "slow" in my opinion.
As for necros, all you gotta do is max the regular warrior skele and max corpse explosion for the radius, 1 point on golem / each relevant curse and you're set. There is nothing slow about killing one guy with 10+ skeletons and then going kaboom on whole rooms with a couple clicks (amp+CE). See, corpse explosion is such an insane skill because it does not rely on any +skills to be effective, and fire immune monsters will die all the same because amp damage reduces their physical resistances into the negatives and CE deals physical + fire damage
But maybe the only thing missing here is your perception of what is a slow killer? so let me ask you, how fast is "FAST" killing for you? If you expect full geared sorceress-like speed where everything just die after .5 seconds spamming something, that is certainly not achievable going untwinked.
Trading conventions
In which difficulty do most people trade?
For example I'm trying to trade a bartucs and a Ko rune for pgs, where should I make a game?
I pressume nightmare is the best choice, or are there any trading conventions? Like people lurking normal games with mules etc?
Thanks in advance! :)|||Usually it's hell, however you might see more pgm related trades on normal (people unloading mules). Nightmare is useless for trading.|||Thanks alot nurman :)
I usually made my game in nightmare because I figured it was the more neutral choice ;D
For example I'm trying to trade a bartucs and a Ko rune for pgs, where should I make a game?
I pressume nightmare is the best choice, or are there any trading conventions? Like people lurking normal games with mules etc?
Thanks in advance! :)|||Usually it's hell, however you might see more pgm related trades on normal (people unloading mules). Nightmare is useless for trading.|||Thanks alot nurman :)
I usually made my game in nightmare because I figured it was the more neutral choice ;D
help with my druid
Hello,
First of all I play on BattleNet.
I have a 76 Windy Druid and several other 30+ chars.
My problem is that I can't make it in Hell with none of them.
On my druid I have lvl 30-40 items. Most important a Smoke Splint Mail(157 def) and a Ancients Pledge Tower Shield which are my only source of resistence(75 res all in NM).
I have reached lvl 76 doing NM Baal runs solo and in public games.
I can't put any beter items on because I lose my res. I have runes only up to Hel rune. Also I cant change my gear with beter resist/def gear because of lack of runes. The only resist runeword I can make is Ancients Pledge.
So in Hell at lvl 76 I have 279 def, 30-40 resist, 926 life(oak sage buffed) and a lousy 1.8-1.9K dmg per Tornado. I get killed by Fallen...
Please help me! Am I missing something?
Considering this what can I do to improve my character to survive in Hell?
Also I have done tens of Nightmare Baal runs solo and the drops are very very bad. I get low lvl lunique/set items like sigon, arctic items lvl 20-30 .... and I am 76... (having ~100% MF)|||I generally don't solo Hell until I hit level 78 - 80 or so, although you're awfully close. You may want to go back and farm nightmare Mephisto for better items; he tends to drop more consistently than Baal. Also, save and cube up any gems you come across, as perfect gems can be quite useful for trading purposes. You may want to post your skill layout and full equipment readouts so we can make a more detailed analysis. Best of luck to you!
Edit: Oh yeah, defense means pretty much nothing in Hell unless you're able to get it to ridiculous levels well into the thousands.|||my skills are as follows:
20 tornado
20 cyclone armor
20 hurricane
15 twister (putting points in it as i lvl)
1 grizly (and all prereq)
5 oak sage
+2 skills hunters guide
also a +2 elemental amulet which i replaced in Hell with an +28 resist all amulet.
So I got 1862-2005 dmg on Tornado and 937-1041 cold dmg on Hurricane.
Also all Wraith are Phisical Immune and Cold Immune. And most other mobs are phis and cold. Almost all unique bosses are phis immune. Relying on my merc(lvl 77 as me) not really an option(it dies a lot):
Spirit Forged Link Mail - 2 sockets - Unique (1 perfect diamond by mistake thought it gave resist and 1 jewel 1-11 lightning dmg)
Plague Shell Coronet (rare 1-116 lightning dmg, resist+7)
Kelpar Snare Fuscina (Unique +75% slow target - bery useful for nm baal/30-50 dmg fire resist 50%) OR
Cruel barlog Spear (134-238 dmg for phisical)
gloves and boots(OR Waterwalk Sharkskin Boots - Unique) for MF
gold warp heavy belt(unique+30 MF)
ancient shield ancients pledge + sureshrill frost mace(unique) - 612 def
or Insight Bill (with this its about 0-10 resist) - 480 def
Smoke Splint Mail
rings 10/12% MF
These is my gear.
I made it to Hell Jails in act 1(solo - 1 player) but i died a lot(low on cash).
Any help will be appreciated!!!
First of all I play on BattleNet.
I have a 76 Windy Druid and several other 30+ chars.
My problem is that I can't make it in Hell with none of them.
On my druid I have lvl 30-40 items. Most important a Smoke Splint Mail(157 def) and a Ancients Pledge Tower Shield which are my only source of resistence(75 res all in NM).
I have reached lvl 76 doing NM Baal runs solo and in public games.
I can't put any beter items on because I lose my res. I have runes only up to Hel rune. Also I cant change my gear with beter resist/def gear because of lack of runes. The only resist runeword I can make is Ancients Pledge.
So in Hell at lvl 76 I have 279 def, 30-40 resist, 926 life(oak sage buffed) and a lousy 1.8-1.9K dmg per Tornado. I get killed by Fallen...
Please help me! Am I missing something?
Considering this what can I do to improve my character to survive in Hell?
Also I have done tens of Nightmare Baal runs solo and the drops are very very bad. I get low lvl lunique/set items like sigon, arctic items lvl 20-30 .... and I am 76... (having ~100% MF)|||I generally don't solo Hell until I hit level 78 - 80 or so, although you're awfully close. You may want to go back and farm nightmare Mephisto for better items; he tends to drop more consistently than Baal. Also, save and cube up any gems you come across, as perfect gems can be quite useful for trading purposes. You may want to post your skill layout and full equipment readouts so we can make a more detailed analysis. Best of luck to you!
Edit: Oh yeah, defense means pretty much nothing in Hell unless you're able to get it to ridiculous levels well into the thousands.|||my skills are as follows:
20 tornado
20 cyclone armor
20 hurricane
15 twister (putting points in it as i lvl)
1 grizly (and all prereq)
5 oak sage
+2 skills hunters guide
also a +2 elemental amulet which i replaced in Hell with an +28 resist all amulet.
So I got 1862-2005 dmg on Tornado and 937-1041 cold dmg on Hurricane.
Also all Wraith are Phisical Immune and Cold Immune. And most other mobs are phis and cold. Almost all unique bosses are phis immune. Relying on my merc(lvl 77 as me) not really an option(it dies a lot):
Spirit Forged Link Mail - 2 sockets - Unique (1 perfect diamond by mistake thought it gave resist and 1 jewel 1-11 lightning dmg)
Plague Shell Coronet (rare 1-116 lightning dmg, resist+7)
Kelpar Snare Fuscina (Unique +75% slow target - bery useful for nm baal/30-50 dmg fire resist 50%) OR
Cruel barlog Spear (134-238 dmg for phisical)
gloves and boots(OR Waterwalk Sharkskin Boots - Unique) for MF
gold warp heavy belt(unique+30 MF)
ancient shield ancients pledge + sureshrill frost mace(unique) - 612 def
or Insight Bill (with this its about 0-10 resist) - 480 def
Smoke Splint Mail
rings 10/12% MF
These is my gear.
I made it to Hell Jails in act 1(solo - 1 player) but i died a lot(low on cash).
Any help will be appreciated!!!
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