So I've been bored with SC2 lately and have picked up D2 for the first time in 8 years or so and had a question regarding Attack Rating. I have a single player barbarian and I feel like my hit percentage is much lower than what it says on the stats sheet. Sometimes it takes 5 swings to finally hit an enemy even though the AR says 80% chance to hit. I've heard that latency can cause this sometimes, but I'm not playing online with this character. Is there some technique I don't know about? Because sometimes I hit the enemy just fine and other times it takes way too many swings making my hit percentage sigificantly lower than what it says it should be.
Thanks!|||The fine folks in the Statistics forum could probably help you a great deal. I'm more of a game experience guy than a stats guy. I believe the range of your weapon may have something to do with it. When levelling my Single Player Frenzy barb, I noticed I would sometimes be swinging and missing multiple times, until I repositioned myself slightly closer to the targeted critter. May be worth a shot. I'm sorry I'm not of more help, and welcome you to the forums!
Edit: I noticed it most when using dual Bloodletters, which have a range of 1.|||Ya I've noticed that. I just don't get why my barb would naturally orient himself so far away. Plus when he is far away he can still sometimes hit, just the percentage is a lot lower and the enemies still hit even though their weapons are shorter. I guess I just have to get used to repositioning. I'm actually pretty happy there won't be AR in D3

Thanks for the welcome! I was expecting these forums to be more active, though I'm sure that'll change once the beta comes out

Apart from that, you have to hit the enemy (at which you have a 80% chance) and then the enemy must fail at blocking the hit. Many of them aren't that good at blocking, but a few have a good chance. The chance to block cannot be reduced by any means.|||Quote:
but a few have a good chance.
Some good blockers, from personal experience:
- melee skeletons
- Doom Knights
- melee rogues (those with axe + shield)
- melee desert cats
- Fallen types (those with shield, not the torch carriers)|||Quote:
Some good blockers, from personal experience:
- melee skeletons
- Doom Knights
- melee rogues (those with axe + shield)
- melee desert cats
- Fallen types (those with shield, not the torch carriers)
I'm glad you pointed that out because I was getting extremely frustrated earlier today with those skeletons and desert cats (I'm in nightmare Act 2). And even when I stun them they still manage to dodge/block half of my attacks :S
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