Saturday, April 21, 2012

Iron golems questions

hello i have some good questions about iron golems in v1.13c

1.open wounds uses the golems skill lvl for the actual dmg or the chars?

2.IAS works on them for sure? also base item weapon speed dont seem to apply to them...

3.what are the actual properties golems gain from being created by etherals except for the base item bonus in defence or dmg? do the gain 50% physical reduction like ghostly champions?

4.the have a small built in dmg this dmg is added to the weapon from you created the golem or is only for armor created golems?(hope doesent sounds nerdy this one)

5.Any trick for saving a good golem between games in mp?

6.lets all post and share some suggestions about irons (ie runewords or anything related to their uses)

hf thanks|||So irons are rusty pieces of metal junk and nobody use them anymore?

nvm im gonna have some tests when its safe and got some more wealth..

if anyone knows only if they got physical reduction from ethereals (and this one if true is really gonna match clays in terms of survival)pls let me know

sorry for posting again but there is no real faq for irons on the net...

cheers|||I bet some of us don't wanna spread misinformation, especially since as you state "nobody use them anymore". It only takes the first couple of times that you lose your Iron Golem to lag or some such, and lost the nice unique/runeword you made him from, before you give up and decide to use 1pt Clay Golems like everyone else >.>

So maybe no one is answering because they honestly aren't sure. If I was a betting man tho, I would say that 3) is "No way". Ethereal should grant nothing more to your Golem than a transparency, and at the most a little added Defense if the eth item was an armor. I highly doubt it grants a bonus like Ghostly Champions...

I could take a complete guess and say yes, on 4) If you make it from a weapon with +dmg, that stat should carry over to your Golem.



As for 5) if there was any real trick that guaranteed your Golem would never ever disappear, then you would see way more Necromancers using them |||The general principle is that the golem "equips" the item it�s made from, but I do not think increased attack speed helps them.

4. The bonus damage is added in either case, I think. Isn�t there also a synergy with Fire Golem that improves this bonus damage?



I haven�t had an IG disappear for me, but they often get killed. For me, the selling point about IG is their Thorns ability, that coupled with Amp can return some serious damage. Every now and then when I meet a stubborn boss, I make one with Open Wounds (Steel or Malice runewords) or from a weapon with poison damage. Otherwise, I usually buy cheap daggers and throwing daggers (because they only take up 2 spaces) in bulk and drop them from inventory if I need to recast the golem.|||1. Your character's.

2. Works very minimally last I heard from RTB. Since they have a 17 frame delay between each attack anyways, speeding up their attack speed by 1 fpa or so does nothing much.

3. No. All they get is increased damage if it's a weapon, increased defence if it's a piece of armor.

4. See above.

5. Your character needs 'Enigma'. 20 Golem Mastery and 6 BO 'Call to Arms' goes a long way.

6. 'Insight' polearm. That is all. |||omgwtfbbqpwned (the hell what a nick) your post could be found much useful for many ppl who goes in depth with irons and i also thank you most

Yeah i did some malice and steel so far and was OK in normal not speeding your kill time much but its ok also for decrypfyed bosses that are not having very powerful mods at any diff...but bassed on my build il stick all the time with clay or even blood..i play hc so far lvl41 with a mellee build and i rely first to dim vision especialy in nightmare then to max resistances and then to bone armor for avoid stun-stun lock (got 0%fhr) using gleglaws(?) set so far and works great but i have no lifestal... and here comes blood golem now that sharing life removed and coupled with a blessed aim merc it can preserve his and mine life or even recover me the little health i lost from elemental dmg and thus i want waste a rejun potion.they are just great with that 1 point i haved put so far!

clays are more sturdy though and in tough bosspacs in hell they will save my life castin one of them in the face of the boss and slow him (And bellieve me only the boss can kill me if i dint watch his mods) while minions are dimmed and thus making a controlled mini boss fight...

i dont have an insight polearm for my merc so far why gave one to the clunk-

kan? i know the aura is good but so far i wasted 2 amns 2 pA for socketing getting in both cases 1..he is ok with his woestave(?)

Now a useful ig for my build is hard to find.. even some cheap uniques with crushing blow and resistances...survival comes first and clays are just fine

But i will do a check for ethereal created ones just to conviece myself that it wont have reduction to physical and yes they are consider nearly junks for me...

they got poison immune, 50 build in lightining res though and with a gemed shield can go elementaly immune..(and to do or pretend what?)

thanks guys, sorry for my english|||Insight is used on a iron golem because infinity does take the place of insight on your merc, thus leaving you without meditation aura.

Also strength might work.|||Quote:








Insight is used on a iron golem because infinity does take the place of insight on your merc, thus leaving you without meditation aura.

Also strength might work.




yep thats really nice, but better for a poison necro that he is also wealthy plus he must have enigma (which i personaly hate) to preserve golems life...|||You can also make a really cheap undead basher golem out from a battle hammer or any one hand high dmg mace with 4-5 os filled with 'elds' for about 350-400% more dmg...but who keeps 'elds' in stash..|||Quote:








plus he must have enigma (which i personaly hate) to preserve golems life...




What do you mean by this? "must have"?

If the golem is about to die, why can�t you

- take a portal to town to heal him

- use Teleport charges from staff/amulet/circlet

- touch a Well to heal him (if one is nearby)

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