Saturday, April 21, 2012

Need some help dealing with PIs

Yes i need a good suggestion dealing with physical immunities based on my build:lvl 60 melee necro

Im reaching HC hell soon and so far i did well staying alive and also killing fast..

im planning to run the countess a couple of times by the time i set foot on hell

to farm some mid level runes but the tower is full of nasty PI ghost boss packs

and i will have much trouble dealing with them (especialy if they lurking on entry point..!) sinse amp dmg will not break the PI to a desirable lvl for dealing fast with them and my merc is an act2 blessed aim im about to choose between a single point to fire golem and use it like a bomb by recasting it on them (while drinking manapots like water)or invest to bone spear (since i have almost maxed bwall and bprison for a high hp barmor) which is also mana intesive and i only got 180 so far and few gear to boost it up without sacrificing other mods...

with 5 points to bone spear and synergies on switch i can reach between 10-12 bone spear easily with 41 points in synergies and im asking any veteran bonemancer if it will be damaging enough and eventualy if worth puting points since is temting me with the 2 synergies maxed...

CE is my only weapon so far against them but i have to bring down one first..

And im not planning to dim them and past them only for having my flanks full of mosters..!Thanks for any suggestions..keep me alive|||Decrepify? Merc? Leledmg charms?|||I believe some ppl use lightsabre sword(smiter/zealer builds) on switch to deal with PI monsters, mb it can work with your necro aswell...|||Quote:








Decrepify? Merc? Leledmg charms?




Well decrepify wont break the immunitys wich amp cant and a real example in nightmare was Talic(?) with stone skin which i could not break the immune to physical even with amp forced me to start a new game under much furstration (I was thinking to stay and let him kill me and punish me for not taking into account PIs so far) No need to mention that even if you break an immunity with a curse will work in half effectivenes? like bringing and 120 PR to 70 with amp... if you meant for the slow effect to avoid the danger i got lvl17 dim vision so it will work better...

Im very dependend to my merc since i need tons of ar and an act 3 merc will bring me trouble..my merc is using an "Honor" partisan and curetly i dont think any elemental dmg from weapons like 1-180 lighting will help against tons of hps and much even worse from charms..though i really gonna check arreat summit for the lightsabre...

Forgot to mention that im not using godly gear? Im using what i have found,gambled and is nice just enouph to make me go on and push deeper

Im curretly using as main weapon the Steelldriver a unique great maul upgraded to exceptional..and skin of the vipermagi as body armor,lot of resistance sources and IAS if i need les resistance,life about 520 and bone armor 415 hps.. lacking CB but i can make from an iron golem one if really need to...Thanks anyway|||And again right to the point:how much dmg usualy bone necros do using bone spear to be consider OK for clearing areas in hell just for making a comparision if its worth going this way or figure out something else... as for hunting specific uniques to deal with stuff is not my style and makes me thing that i have failed...|||What does your skill distribution look like now?

Consider mages and a point into lower resist. They won't drastically alter your playstyle as their damage won't be enough to kill most monsters. When you hit unbreakable PIs, throw a clay golem in front of them and let the mages work their magic (RIMSHOT PLEASE).|||Quote:








What does your skill distribution look like now?

Consider mages and a point into lower resist. They won't drastically alter your playstyle as their damage won't be enough to kill most monsters. When you hit unbreakable PIs, throw a clay golem in front of them and let the mages work their magic (RIMSHOT PLEASE).




OK i will hit a respec now and go for a pawnmage build.....case closed|||Quote:








OK i will hit a respec now and go for a pawnmage build.....case closed




What do you skills look like now? you might not need to respec, maybe just pumping mages from now on would do the trick (IF that is the way you want to go).|||I suggest a rogue merc with either a big damage bow (which converts a large percentage to fire/cold) or a Witchwild String (deals a good amount of Magic damage). Use the fire golem as tank and AI curses for extra help if the golem can�t tank well enough. And when you have a corpse, use Lower Resist and CE.

Once the rogue casts Inner Sight on a mob, your necromancer will still be able to hit them pretty well even though he no longer has Blessed Aim help.|||Quote:








I suggest a rogue merc with either a big damage bow (which converts a large percentage to fire/cold) or a Witchwild String (deals a good amount of Magic damage). Use the fire golem as tank and AI curses for extra help if the golem can�t tank well enough. And when you have a corpse, use Lower Resist and CE.

Once the rogue casts Inner Sight on a mob, your necromancer will still be able to hit them pretty well even though he no longer has Blessed Aim help.




The only really helpful reply so far..thanks Jian

Im on my way to start looking for good bows to save and have a test with the roque and if i can stuff my gear with bonus to AR and be able to hit 80% of time i will consider to stick with the chick in hell.. And as i was remember back in sp her ai is ok if u dont rush deep into mobs and stay still or away,which can work well with dimmed-ai cursed enemies..nvm about bone spear i will have a test with the most +skills i can get though i really think the rougue will do better..gonna check the actual dmg she convert to fire-cold in high lvls, hope will do for me..nice one mate

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