Saturday, April 21, 2012

Necro questions

Ok i know this has probably been in here before but i've got a necro going atm summoner/bone and i've made hell but cant go any further cause my gear doesnt allow me to survive. I'm wondering what gear you'd suggest i use and an average trade price for said items be it in Pgems or whatever else is used for trading nowdays.|||Hey welcome to the forum. Feel free to post on other topics, reply to others, and make your own topics. We are more than happy to see newcomers on the forum.

As for the necro, you just need to get items with +skills for more effective summons. As todays guides suggest to max out corpse explosion with skeles maxed out that would be the way to go. Best luck with your summoner.|||You should look through the guides in the Necro forum. Notably, Nightfish's Skelliemancer guide is very good.

As for finding items, you can run NM Meph repeatedly to get some decent items that will help you survive in hell. You can also clear out the later areas of NM repeatedly to get items. Keep an eye out for runes, charms, and wands/circlets/necro shields. The last few types can get +necro or + summon skills affixes.|||Well, how do you get killed? Swarmed by meleers, or shot by ranged attackers? How much life do you have?

In the wide open areas in Act I, it�s pretty easy to avoid getting hit at all. Most of the time, a Summon/Bone Necromancer shouldn�t be killed even if he�s naked.

A decently geared Mercenary can be a great help stopping monsters from getting to you.

Curses can also be a great help to take the heat off you. Dim Vision blinds monsters, Terror scares them off, Confuse/Attract makes them attack other monsters.|||I'm fairly new to Diablo myself and thought I'd give a Necromancer a try after this latest reset. I've only played a couple of Amazons in the past, and let me tell you, a Necro is much, much easier once you get going. I just finished soloing Hell this weekend.

Here's a few things I've discovered in my travels:

1) White is an awesome and cheap rune word. Take a decent 2-socketed wand add a Dol and Io and you'll have yourself some crazy +skills. I found a 2-socket wand in Normal Act 1 and added the White runeword in Normal Act 5 and I still haven't found anything better. Since you shouldn't be meleeing anything (you're not meleeing anything, right?) looking for good +skills is way more important than damage on the wand. If you don't have Dol and Io, running Countess and should get you them eventually.

2) Try to get a 4 socketed polearm for your Merc and create the Insight rune word. Insight isn't the best of the best Merc rune word, but it's, again, pretty cheap. The mana restoration aura will let you spam Corpse Explosion like crazy. If you can get something with Crushing Blow for your Merc it'll be a huge help. I beat Baal without it, but it was a LONG fight.

3) Amplify damage on regular enemies, Decrepify on big bosses.

4) Bone Armor is your friend, but only for 1 point. The synergies add more damage absorption than points in the actual skill (that always struck me as weird). Anyway, 1 point in Bone Armor and 20 in Bone Wall.|||So i've had summon nerco myself for a week now(just started ladder) and here are a few tips for you:

1)You are going to rely heavily on mercenary, because skellies without +skills won't kill very fast, so buff him up as fast as you can.

Insight for a weapon, another alternative is Obedience, for armor -Smoke is nice and cheap, another a bit expensive one is Duress, i highly recommend that one, but remember do make your runewords(when using more expensive runes) in ethereal items, because they dont need to be repaired on a mercenary and give dmg and def bonuses.

For cheap merc gear advice:

http://diablo.incgamers.com/forums/s...d.php?t=488619



2)A summon necro is a painfully slow boss killer without teleport equipment or +skills. I farmed act1 pit(Tamoe Highlands) for 2-3days to get the runes for summon GCs and an Etheral polearm. Act1 Pit is a lvl 85 area in which EVERY item in the game can drop, so it's a must for Skellimancer, whose main power lays in clearing areas with skellis and CE, plus the monsters there are much weaker than in the later act area lvl 85 areas, not to mention the bosses.

Don't hope for extremely expensive drops too fast though, the pits are "in the long run" win for a character too weak to move on.



3)Best curses besides amp IMO:Confuse, Dim Vision(extremely useful against the archers and gloams), attract, decrepify(very good against act bosses or otherwise tough monsters,if your merc is weak). Consider maxing Dim vision, after u have skilled your core skills-gloams and ranged attackers are rendered useless with DV.



4) Use clay golem because he's like a mini decrepify-slows enemies down cosiderably. Atm On Diablo and Baal i use decrepify first, then after some blows i just use amp, because my skellies and merc are buffed up and clay golem has slowed them down. Revives and skeletal mages aren't as good as they seem. Melee revives will block your main killer(mercenary),which the skellies are already doing and their dmg output is mediocre. The only revives i might use are archers who do Physical dmg, because of the might aura of the act2 mercenary. Skeletal mages do elemental dmg, nuff said.

5)There you can request items for a necromancer, check it out:

http://diablo.incgamers.com/forums/s...d.php?t=155901|||And don't forget to hire an offensive mercenary from act II nightmare. He has a might aura, that will let your skeletons kill so much much faster.|||I would suggest you to pick up Bone Armor instead of the mega useless Revive. "Newbie" necromancers tends to waste their points on Revive. Its ****. ****. The monsters are retarded and uncontrollable and the damage is so low its crap.

I once summoned 44 act 4 Chaos Sanctuary soldiers and it took them 10 sec to kill a Fallen, seriously. Pick one at least to revive Maulers to solo uber bosses/act bosses cause of Crushing Blow. Youll find them in Durance of hate sometimes, or in the Hell in act 4.

Its really better than you think, cause you can spam it. (Talking about Bone armor here, and i think i put 7 points on it, it really saved my life thousands of time!)

And put some points in Fire Golem to pick up some bodies(my fav to revive skeletons is act 2 lost city)

You wont have problems with survival anymore, cause your skeletons is a meat shield, just stay back and watch Youtube or something, while right clicking bone armor every 2 sec.

Works fine on my hell boss/mobs/pit farming necromancer. :)|||Quote:








And don't forget to hire an offensive mercenary from act II nightmare. He has a might aura, that will let your skeletons kill so much much faster.




Im using a act 3 fire merc.

Its like a freaking 1 % chance to active that aura on my merc while he hits mobs, its really annoying and crap(i swear i could run full games on him without having the aura on), and i rather pick up act 3 merc just for coolness. Sure, this merc does lots of damage still and helps revive bodies, but im fine with my fire merc+ fire golem, and my merc doesnt run into pack of mobs instantly, i havent ressed him once this year.

I know im wrong here, everyone wants their best nowadays, what happened to the unique and cool stuffs? Everyone is like OOOOOOOOOOOOOOH cool look a freaking fire merc from act 3, finally a Baalrun thats different!

And im like: Cool |||And you could like, edit your posts to add information instead of creating new ones within a few minutes of each other.

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